

The release of ScummVM in 2001, Dosbox in 2002, as well as video game console emulators like MAME from 1997 and released as open source in 2016, helped make Linux a viable platform for retro gaming (facilitated by the RetroArch frontend since 2010). During this time Michael Simms founded Tux Games, one of the first online Linux game retailers, later followed by Fun 4 Tux, Wupra, ixsoft, and LinuxPusher. Loki's initial success also attracted other firms to invest in the Linux gaming market, such as Tribsoft, Hyperion Entertainment, Macmillan Digital Publishing USA, Titan Computer, Xatrix Entertainment, Philos Laboratories, and Vicarious Visions. They were also responsible for bringing nineteen high-profile games to the platform before its closure in 2002. These are still often credited as being the cornerstones of Linux game development.
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Loki developed several free software tools, such as the Loki installer (also known as Loki Setup), and supported the development of the Simple DirectMedia Layer, as well as starting the OpenAL audio library project. Loki, although a commercial failure, is credited with the birth of the modern Linux game industry. On November 9, 1998, a new software firm called Loki Software was founded by Scott Draeker, a former lawyer who became interested in porting games to Linux after being introduced to the system through his work as a software licensing attorney. The site LinuxGames covered news and commentary from November 1998 until its host Atomicgamer went down in 2015.

The Simple DirectMedia Layer provided platform independent abstraction

It was taken over by Bob Zimbinski in 1998 eventually growing to over 2000 entries, sponsored by retailer Penguin Computing and later LGP until it went down in 2013, although mirrors still exist. Ī website called The Linux Game Tome, also known as HappyPenguin after its URL, was begun by Tessa Lau in 1995 to catalogue games created for or ported to Linux from the SunSITE game directories as well as other classic X11 games for a collection of just over 100 titles. In 1998, two programmers from Origin ported Ultima Online to Linux. Other early commercial Linux games included Hopkins FBI, an adventure game released in 1998 by MP Entertainment, and Inner Worlds in 1996, which was released for and developed on Linux. In 1991 DUX Software contracted Don Hopkins to port SimCity to Unix, which he later ported to Linux and eventually released as open source for the OLPC XO Laptop. Later id products continued to be ported by Zoid Kirsch and Timothee Besset, a practice that continued until the studio's acquisition by ZeniMax Media in 2009. Their game Quake was ported to Linux in 1996, once again by Dave D. Id Software, the original developers of Doom, also continued to release their products for Linux. Ancient Domains of Mystery was also released for Linux in 1994 by Thomas Biskup, building on the roguelike legacy of games such as Moria and its descendent Angband, but more specifically Hack and NetHack.
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From there he would also help found the development studio Crack dot Com, which released the video game Abuse, with the game's Linux port even being published by Linux vendor Red Hat. Taylor ported the game Doom to Linux, as well as many other systems, during his spare time. The beginning of Linux as a gaming platform for commercial video games is widely credited to have begun in 1994 when Dave D. 1994–1997 ĭoom was one of the first major commercial games to be released for Linux. As the operating system itself grew and expanded, the amount of free and open-source games also increased in scale and complexity, with both clones of historically popular titles beginning with BZFlag, LinCity, and FreeCiv as well as original creations such as Rocks'n'Diamonds and Tux Racer. Popular early titles included Netrek and the various XAsteroids, XBattle, XBill, XBoing, X-Bomber, XConq, XDigger, XEmeraldia, XEvil, XGalaga, XGammon, XLander, XLife, XMahjong, XMine, XSoldier, XPilot, XRobots, XRubiks, XShogi, XScavenger, XTris, XTron, XTic and XTux games using the X Window System. A notable example of this are the " BSD Games", a collection of interactive fiction and other text-mode titles The free software and open source methodologies which spawned the development of the operating system in general also spawned the creation of various early free games. These games were mostly either arcade and parlour type games or text adventures using libraries like curses.

Linux gaming started largely as an extension of the already present Unix gaming scene, with both systems sharing many similar titles.
